Arend Peter Teaches
Arend Peter Teaches
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Blinking Despawn w/ Animation Curves | GMS2.3 Tutorial
Hi, in this tutorial I'll go over how to make coins follow a blinking animation before they despawn in Game Maker Studio 2.3. We'll be controlling the animation w/ Animation Curves. For today's animation principle we'll timing. Timing principle covers how different animation timings, invoke different feelings to the viewer. In this case we can see how adjusting the timing adjusts the feeling of urgency to the viewer
0:00 Intro
1:07 Animation Curve
3:02 Implementation
10:03 Outro w/ Animation Principle
Starting Code
github.com/ArendPeter/CastleGame/tree/9925ae8d8bc603b0a308e809015c7dc3ec7d742e
Ending Code
github.com/ArendPeter/CastleGame/tree/595e2df76a3721ca4d7da46a460695aa69fd5bda
Coin Explosion Tutorial (0:08)
ua-cam.com/video/OVR17nInEwc/v-deo.html
Animation Curves Tutorial (:40)
ua-cam.com/video/V-4FeNFFC7M/v-deo.html
Animation Curves Playlist
ua-cam.com/video/V-4FeNFFC7M/v-deo.html&list=PLywxFF6tce1-Y8teVEtN_W9zXJlhGlkH2
Animation Principle: Timing
ua-cam.com/video/BarOk2p38LQ/v-deo.html
Office Hours Submission Form ( for helping debug your projects on livestreams :) )
forms.gle/Mp2258ZBNhFShr548​
Tutorial Submission Form
forms.gle/9N6UpX2YiLmeb1Sw8
Переглядів: 306

Відео

Animate Gate w/ Animation Curves | GMS2.3.2 Tutorial
Переглядів 1,3 тис.3 роки тому
Hi! Today we'll go over how to make a gate opening (and closing) animation, using animation curves in Game Maker Studio 2.3. It'll also include how to use the new curves library feature in game maker studio 2.3.2 We'll make the gate accelerate to the top and then bounce a few times before stopping. For today's animation principle we'll talk about staging. We use staging to control how the viewe...
Screen Shake w/ Animation Curves | GMS2.3 Tutorial
Переглядів 3683 роки тому
Hi! Today we'll cover how to add Camera Shake to your game using Game Maker Studio 2.3. In particular we'll implement this using animation curves, which allows us to make the shake pattern follow the enemy impact more closely. For today's animation principle we'll cover Exaggeration. In addition to having enemies fall from the sky, we use this animation to exaggerate how the enemies are perceiv...
Generic Color w/ Animation Curves | GMS2.3.2 Tutorial
Переглядів 2653 роки тому
Hi! In this tutorial I'll cover how to make your characters flash red when they're damaged in Game Maker Studio 2.3 . We'll use animation curves to control the flash animation (including an example of how to do this in Game Maker Studio 2.3.2). Additionally I'll extend this to show you how to add more color channels, and use animation curves to animation generic colors. I wasn't sure where to g...
Intro to Animation Curves | GMS2.3.2 Tutorial
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Hi! In today's tutorial I'll go over how to create a satisfying spawn animation for your collectibles in Game Maker Studio 2.3 , and along the way I'll give you an intro on using animation curves in your games (as well as a run down of all the curve library features in the upcoming Game Maker Studio 2.3.2. This also marks the beginning of series where I show you the many applications of animati...
Animate Lever w/ Animation Curves | GMS2.3.2 Tutorial
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Hi! In today's tutorial I'll how you how to animate a lever in Game Maker Studio 2.3. We'll do this by adjusting the image_angle along an Animation Curve, and I'll also show you how to do the same curve using the curves library feature from Game Maker Studio 2.3.2 For today's animation principle I'll cover follow through. When item move fast, and have momentum, they tend to move past their targ...
Sliding Camera Transition w/ Animation Curves | GMS2.3.2 Tutorial
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Hi! In today's tutorial I'll show you how to implement sliding camera transitions using Game Maker Studio 2.3. I'll be using Animation Curves to make the camera follow a slow-fast-slow pattern and I'll also show you how to do this using the upcoming Curves Library feature from Game Maker Studio 2.3.2. For today's animation principle, I'll cover slow in / slow out. If you're moving toward a goal...
Generic Event Triggers | GMS2.3 Tutorial
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0:00 Intro 1:54 Lever Interaction 3:21 Setup Room Layers 5:47 Gate Open/Close 10:12 Variable Definitions 12:31 Generify 19:03 Goomba Trigger 23:51 Outro Starting Project github.com/ArendPeter/CastleGame/tree/b50b8260a455b86909820fb7ca22fa1a9bfeb002 Ending Project github.com/ArendPeter/CastleGame/tree/ec78393ae6fe076013f786462c59e9b104318743 Art Credit github.com/ArendPeter/CastleGame/tree/maste...
Damage Knockback | GMS2.3 Tutorial
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0:00 Intro 1:20 Enemy Collision 3:20 Bounce Back 6:54 Problem w/ Flags 8:25 State Logic 10:26 Switch Statements 13:28 Outro Starting Project github.com/ArendPeter/CastleGame/tree/33d5049e346f17e725e8d366f1b1544a30bc9697 Final Project github.com/ArendPeter/CastleGame/tree/447d08daa361ab89e246a5c03de034ecc39d15db Art Credits github.com/ArendPeter/CastleGame/tree/master#art-credit Platforming Tuto...
Use Multiple Rooms (best 3 functions) | GMS2.3 Tutorial
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In this tutorial I'll show you how you can use multiple rooms in your games 0:00 Intro 1:56 Goto Next Room 3:15 Room Restart 3:55 Adjust Door Layer 4:44 Goto Win Room 5:34 Outro Project Start github.com/ArendPeter/CastleGame/tree/ccb6a2609bac5773973bc051069a2d064c6d19f4 Project End github.com/ArendPeter/CastleGame/tree/5c1f7826d3bf7a17e63acb89fc4b9ca91dea383b Art Credits github.com/ArendPeter/C...
Coin Explosion | GMS2.3 Tutorial
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We'll learn how to make a coin explosion 0:00 Intro 1:20 Gravity 3:09 Vertical Bounce 6:54 Spawning 8:48 Horizontal Bounce 9:37 Random Start Direction 12:20 Friction 14:10 Spawn Multiple 14:55 Despawning 16:28 Outro Start Project github.com/ArendPeter/CastleGame/tree/99e5d2dcb96ddc4af0195ef57c1c81160d9912ea End Project github.com/ArendPeter/CastleGame/tree/f5b7953e736f1446ff9d199ad29297d05a8963...
Goomba Jump | GMS2.3 Tutorial
Переглядів 5193 роки тому
0:00 Intro 1:25 Make Goomba 2:18 Bounce 4:30 Basic Vertical Check 6:48 Generic Vertical Check 13:08 Spawn Coin 14:50 Outro Here I'll show you how to to a goomba jump (where you jump on an enemy to kill it but, get hurt from the side) Starting Code github.com/ArendPeter/CastleGame/tree/66f3a999e2d46d553015f5a51762df58d8499985 Final Code github.com/ArendPeter/CastleGame/tree/13b4736e58ec4f4a366e1...
3 ways for the camera to follow the player | GMS2.3 Tutorial
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3 ways for the camera to follow the player | GMS2.3 Tutorial
Happy Thanksgiving + Office Hours Livestream
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Happy Thanksgiving Office Hours Livestream
Basic Platformer Pro Tips | GMS2.3 Tutorial
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Basic Platformer Pro Tips | GMS2.3 Tutorial
Basic Platformer | GMS2.3 Tutorial
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Basic Platformer | GMS2.3 Tutorial
Tileset Basics | GMS2.3 Tutorial
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Tileset Basics | GMS2.3 Tutorial
How to be informed?
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How to be informed?
What does an informed lifestyle look like?
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What does an informed lifestyle look like?
What’s important for the society?
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What’s important for the society?
What’s important for the world?
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What’s important for the world?
Why learn about the world?
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Why learn about the world?
What’s important for the individual?
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What’s important for the individual?
How to prioritize what’s important
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How to prioritize what’s important
How to overcome Intimidation
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How to overcome Intimidation
How to overcome Selfishness
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How to overcome Selfishness
How to overcome Ignorance
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How to overcome Ignorance
How‌ ‌can‌ ‌we‌ ‌answer‌ ‌the‌ ‌Big‌ ‌Questions?‌
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How‌ ‌can‌ ‌we‌ ‌answer‌ ‌the‌ ‌Big‌ ‌Questions?‌
10 Years on YouTube!!!
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10 Years on UA-cam!!!
6 Tips for Advanced Level Selection
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6 Tips for Advanced Level Selection